
What has basically become a tradition at
Mortal Kombat Online with each new Mortal Kombat game, Fight Night 2006 with the MK Team has concluded. Here are some of the highlights revealed about
Mortal Kombat: Armageddon and the future of the franchise:
- The fighting mechanics will be expanded for the Wii version.
- Character specific fatality enders were planned, but later removed because they wanted all enders to be available to every character.
- Only vault kontent is unlockable with the ? box.
- There are no unlockable KAK parts.
- It was possible for Motaro to have four legs, but there would've been too many gameplay complications.
- MK8 will be taking a radically new direction in terms of gameplay.
- Bios will eventually be released on Armageddon's official website.
- Khameleon may be included in the Wii version.
While fight night was informative, I can't help but feel disappointed in what was not asked. For example, why is there no kontent section? Why was Moloch resized to a much smaller version but Onaga wasn't? Why are certain transitions in Kreate-A-Fatality unavailable to some characters? Why is the brain rip and heart rip not finishers in Kreate-A-Fatality?
Eh well, I guess unasked questions is what we've come to expect from Fight Night.
Click
here to read the entire Fight Night 2006 transcript.