
The folks over at
ZBrushCentral have posted an interview with
MK Team newcomer
Bernard Beneteau. The interview talks about
Bernard's background and where he started in the video game industry, how he landed his current position at
Midway, and his involvement on
Mortal Kombat vs. DC Universe, specifically his work on
Raiden and
Baraka.
You said you were under a really tight deadline with Mortal Kombat vs. DC Universe. Could you talk more about that?
Mortal Kombat vs. DC Universe was only a few months away from Alpha when they contracted the Central Character Group to help them. The project was very well structured, but there are always a few things here and there that don?t go as planned, and I think Raiden was one of them. (Laughing)
I had 2 weeks to create Baraka. It is a short amount of time for a task that was pretty big. Lots of detail to create, plus it was a 19,000 triangles mesh. A lot of polygons to play with, but that also means a lot of time required to use all of them in an efficient way. I did a lot of overtime on that one.
Raiden was a bit more hardcore. I was given 7 days total. So I worked around 14 hours a day to get it done. Some days were going up to 16 hours. That was physically a rough time, but I was glad to get the chance to work on one of my teenage years? favorite characters.
Bernard also mentions that he is currently working on the next installment of
Mortal Kombat, but doesn't go into any details.
Click
here to read the entire interview. If anything, it's an interesting read, and there is some excellent artwork included, as well.
Also, click
here to visit
Bernard's personal website and see more of his work.